There is a GREAT Offer from my affiliate network. Grab your chance to get iPad for FREE. Please let me know if link broken or offer has ended. JUST FOR UNITED STATE USERS ONLY!!! http://www.panoet.com/offer.html

Feel free to take content from this blog, but please include link(s) to this blog on your article :)


Want to get updates and special offers directly to your email? Enter your email address here
Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Friday, July 2, 2010


6 Reasons Apple Hate Flash

6 reasons apple iphone ipad ipod hate adobe flash
When surfing on the internet, I found this from Apple Official website:

  1. There’s “Open”
  2. Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.
    Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.
    Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.
  3. There’s the “full web”
  4. Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.
    Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Thursday, June 17, 2010


Adobe Knocks Apple For Serving Up Outdated Flash Player

apple macintosh Apple on Tuesday patched 28 vulnerabilities in is Snow Leopard operating system, including two in Adobe's Flash Player.
But in another example of the tension between the two companies -- sparked by Apple CEO Steve Jobs' rejection of Flash as slow, buggy and obsolete -- Adobe immediately countered by noting that Apple's Flash fixes were already outdated.
"10.6.4 update for Mac OS X includes Flash Player, but not the latest version," said Brad Arkin, Adobe's director of security and privacy, in a message on Twitter Tuesday shortly after Apple issued the security and performance update.
Others at Adobe chimed in yesterday that Apple shipped the outdated Flash Player 10.0.45.2 with Mac OS X 10.6.4, and like Arkin, urged Mac users to download a newer edition directly from Adobe's site.
Adobe patched a pair of bugs in Flash Player 10.0.45.2 for Mac and Windows in February 2010. The newest edition of the popular media player is 10.1.53.64, a 32-patch update Adobe shipped June 10, in part to fix a zero-day flaw that hackers have been exploiting since earlier this month.
It's not unusual for Apple to lag behind Adobe in releasing Flash Player patches to its users. Apple, unlike Microsoft, handles the distribution of Flash Player updates for its users, bundling them into its OS updates.
This was only the second time that Adobe has called out Apple over including an outdated version of Flash Player with Mac OS X, according to reviews of Adobe's security blog.


Tuesday, February 2, 2010


All Time Apple Collections

Apple I

Introduced in April 1976 and terminated in March 1977. Looks ugly, but this is the first Apple computer! Despite that, but Apple I was priced $ 666 in his era!

Apple II

Introduced in April 1977 and terminated in May 1979. Very similar to a typewriter. But if you look at the Apple I, was already a change very much. It does not use wood case anymore, so the more interesting views. For machines that are used, is still relatively the same except for an additional "new" features, i.e. : RAM expansion slot, floppy, better video resolution and others.

Apple II+

Introduced in June 1979 and terminated in December 1982. I think personally, this is the "real computer"! At least similar to the computers we know today. Additional features of the most prominent of these is the 48 kB RAM On Board! "VERY BIG" RAM capacity.

Apple IIe

Released in January 1983, The Apple IIe was to be one of the most successful Apple computers ever. It was based on the 6502 processor, which could run at 1.02 MHz. It came with 64K of RAM and a 32K ROM which included BASIC, an assembly language interface, and several other hard-coded options. The Apple ][e originally sold for $1,395, and was replaced in 1985 by an updated model. In 1984 the name was changed from Apple IIe to Apple //e, coinciding with the release of the Apple //c.



Related Posts with Thumbnails